![]() Ask him about his wife and work your way through the dialogue options to learn more. On your arrival, speak to Niellen, the hunter, standing outside the hut indicated by the objective marker. ![]() This quest can be found on the noticeboard in the courtyard of the baron's castle.Īctivate the quest and then make your way toward the village of Blackbough. Once the fiend is dead, finish the conversation to complete the quest. It'll take a bit of work to defeat the fiend - although Thunderbolt potions will speed things up - but, eventually, victory should be yours. Unsurprisingly, the fiend's claw and antler attacks are pretty powerful, so it pays to cast Quen for added protection, then circle around to strike it from the rear. A giant fiend approaches in the distance, so take the smaller creatures down as quickly as possible so that you can focus your attention on the main threat once it arrives. When the action resumes, you're surrounded by a horde of creatures, mostly consisting of Drowners and Water Hugs. Terrible cries drift through the mist, so ready yourself for battle. With the baron's family united, there's little time to rest. When peace is restored, talk to Tamara and decide how you want to handle the conversation. Join the throng and eliminate the Drowners battling in the clearing. Help the witch hunters fight the monsters Once you've fought your way through the creatures and reached the village, you'll encounter another wave of enemies, and also gain some unexpected assistance. If you're accosted, take your assailants down quickly. As you pass into the swamp, keep watch for attacking Drowners and Water Hags. When you're ready, begin following the baron down the hill. Go with the baron to the Crones' huts in the bog Rejoin the baron in the village and agree to go to the swamp immediately if you're suitably prepared. If you want to help the baron rescue Anna from the Crones' evil clutches, activate the Return to Crookback Creek quest in the Quest menu, then hightail it to Downwarren. If you agree to help, there's a little more to do before you leave for Novigrad. When the cut-scene ends and the action returns to the present day, decide whether or not you'll accompany the baron to the swamp in order to rescue Anna. The route around the side of the building is blocked off, so look for the stone ledges directly ahead and climb your way up. Once the basilisk flees (taking the baron with it), begin heading toward the tall tower in the distance. Get to the top of the tower and rescue the baron Thankfully, the basilisk can't take much of a beating, so keep at it until its health is depleted. If your health gets low, simply hang back and let it recharge. When the basilisk lands, focus on attacking it from the rear as its wings can do serious damage if you attempt to tackle it head-on. Keep a close watch while the creature circles overhead (it's able to fire out nasty projectiles from above) and, once it begins diving down, use your dash move to escape its claws. Like the griffin you fought earlier in the game, the basilisk spends almost as much time in the air as it does on the ground. On rejoining Ciri's story, you're immediately besieged by the mighty basilisk. Head into the baron's chamber and let him know what happened to his wife to learn more of Ciri's adventure. Once you arrive, enter the castle compound, climb the hill and make your way inside the castle. Locate the fast travel signpost nearby, then select Crow's Perch as your destination. Now that you've finished dealing with the Crones, it's time to return to the baron's castle. Tell the baron what you've learned about Anna When the action returns to present day, finish your conversation with the witches and prepare to - finally - bring the Family Matters quest to a close. Instead, thin their ranks to form a safe passage through, if necessary, then use your dash ability to reach the objective marker unscathed. Don't worry - you're not expected to kill them all. If you're looking for more assistance, our Witcher 3 walkthrough can help.Īs we rejoin Ciri back in the past, a rift opens in the woods and creatures begin to pour out. This page covers Escaping the Bog, Out of the Shadows, Wild at Heart and the werewolf fight.
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